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Guido GiuntiGuido Giunti
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  • Empowering Adolescents with Diabetes Through Gamified Platforms
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gamification

Empowering Adolescents with Diabetes Through Gamified Platforms

Guido Giunti2024-12-07T13:10:21+00:00

We proposed and developed a gamified digital platform to support adolescents with diabetes mellitus in managing their condition. By integrating gamification techniques such as point systems, achievements, and social support features, the platform aims to improve patient engagement and adherence to treatment plans. The platform also includes telemonitoring and education tools to enhance self-management and foster healthier lifestyles among young...

chronic care, diabetes, gamification, patient experience, product development, user-centred designRead more...

Detecting Gamification in Breast Cancer Apps: An Automated Screening Tool

Guido Giunti2024-12-07T12:50:59+00:00

We developed a predictive model to automatically detect gamification elements in breast cancer mobile apps, addressing the lack of scalable methods for analyzing large datasets. Using titles and descriptions from app stores, our model achieved high accuracy (85% ROC) in identifying gamified apps. This tool enables researchers to efficiently screen apps for gamification, supporting further exploration of its role in...

breast cancer, chronic care, gamification, product developmentRead more...

Motivating mHealth Design for Chronic Conditions: The 3MD Model

Guido Giunti2024-12-06T22:05:24+00:00

I developed the Model for Motivational Mobile-health Design (3MD), a conceptual framework to guide the creation of gamified mHealth solutions for chronic conditions. By integrating condition-specific insights, motivational strategies, and technological capabilities, 3MD provides designers with a structured approach and illustrative design questions to enhance user engagement and health outcomes. (more…)

chronic care, gamification, product development, user-centred designRead more...

Serious Games in Healthcare: Bridging Play and Purpose

Guido Giunti2024-12-06T22:01:02+00:00

We explored the concept of "Serious Games," video games designed to promote health-related knowledge, behaviors, and skills beyond entertainment. Our review highlights their application in areas like patient education, behavior change, and medical training. By integrating user-centered design principles with behavioral science, Serious Games represent a promising tool for engaging users and addressing healthcare challenges. (more…)

chronic care, gamification, user-centred designRead more...

Do mHealth Apps for Multiple Sclerosis Meet Patient Needs?

Guido Giunti2024-12-06T00:36:21+00:00

We assessed how well mobile health apps meet the needs of people with multiple sclerosis (MS). From a systematic review of app stores, we identified 30 apps focused on MS. While many offered patient education and data visualization, critical features like energy management, remote monitoring, and gamification were largely absent. Our findings suggest that current MS mHealth apps fall short...

chronic care, gamification, health technology evaluation, multiple sclerosis, patient reported outcomes, product developmentRead more...

More Stamina: Gamified mHealth for Managing Fatigue in Multiple Sclerosis

Guido Giunti2024-12-07T12:59:02+00:00

This study outlines the design, prototyping, and usability evaluation of "More Stamina," a gamified mHealth app aimed at helping individuals with Multiple Sclerosis (MS) manage fatigue. Developed through a user-centered design approach, the app incorporates behavioral change models and gamification techniques to encourage self-management. Usability testing revealed insights for refining app features, emphasizing simplicity, customization, and a positive user experience....

artificial intelligence, chronic care, gamification, multiple sclerosis, patient experience, product development, public and patient involvement, user-centred designRead more...

Protocol for Exploring Feasibility of More Stamina: An mHealth App for Fatigue Management in MS

Guido Giunti2024-12-05T15:10:38+00:00

This is a study protocol designed for the evaluation of "More Stamina," a mHealth app designed to help individuals with Multiple Sclerosis (MS) manage fatigue. The approach intends to use a mixed-methods, multicenter study to assess the app's feasibility, acceptability, and usability among MS patients in Argentina, Spain, and Switzerland. The study incorporates both qualitative and quantitative methods to explore...

chronic care, gamification, health technology evaluation, multiple sclerosis, patient experience, product development, public and patient involvement, user-centred designRead more...

Workshops on Designing Gamified Solutions for Health

Guido Giunti2024-12-07T12:59:57+00:00

A series of workshop focusing on creating gamified designs to improve engagement among young patients with chronic conditions, particularly Multiple Sclerosis (MS). Participants explored various gamification frameworks and methodologies, brainstorming solutions to enhance adherence to physical activity. The sessions combined theoretical insights and hands-on exercises, producing actionable designs with potential applications for broader health challenges. (more…)

chronic care, gamification, multiple sclerosis, product development, public and patient involvement, user-centred designRead more...

Designing mHealth Apps for Physical Activity: Insights from People with Multiple Sclerosis

Guido Giunti2024-12-05T15:10:51+00:00

This study investigates the needs, obstacles, and motivators for individuals with Multiple Sclerosis (MS) and their healthcare providers in using mHealth apps for physical activity. Using a mixed-methods approach that combined focus groups, interviews, and surveys, we explored barriers and facilitators for physical activity and desired app features. The findings highlighted the importance of fatigue management, user-centered design, and gamification...

chronic care, gamification, multiple sclerosis, patient experience, product development, user-centred designRead more...

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